The King of Kings, The Unvanquished, The Master of Swordplay
Namaguru is the god of the sun, honor, ancestors, and swordplay. As he holds swordplay in his portfolio, Namaguru is also the patron of noble and honorable swordsmen and women. Namaguru is a turbaned and mustachioed human in appearance but, in art, he is sometimes represented as a golden carp, or some combination thereof.
Namaguru's worship is most significant in USTAIM. His faith is particularly strong in ARAMOAM, where there are impressive statues of Namaguru some 250 feet tall, guarding the entrances to the city and waterfront. Emperor VATAPUAK claimed to be his mortal descendant, albeit separated by 296 generations; to this day the emperors of Ustaim revere Namaguru as their divine ancestor.
The followers of Namaguru strive to lead virtuous lives and, by their example, inspire virtue in others. Worshipers tend to be devout and strict in their practice of dress, music, meditation, and dietary regimens. In recognition of the divinity's portfolio, the church teaches people to respect their ancestors; it also teaches honor in sword fighting. Adherents remain armed with (at least) a kirpan (curved dagger) at all times, and in fact are proscribed from relinquishing it. Despite this militaristic element to the faith, Namaguru's warriors do not seek out battle, but hope for peaceful times. The paladins of Namaguru are warriors who serve just lords, peacekeepers who oppose banditry, and those who advocate for honored ancestors. They are steadfast in the face of death; when a great hero falls, these dedicated paladins celebrate that individual's union with the King of Kings.
"There is hardly a mode of torture which the Sikhs have not suffered, and not one has cried in pain or relented."—Baba Deep Singh
The Sikhs are badasses, and sorely unrepresented in fantasy. Namaguru here is a deification of the ultimate Sikh, which in Sikhism is the Guru. Specifically, Guru Deep Singh is the inspiration for this deity. Maybe he's a clone.
Top 20 Warriors in Sikh History, the Traveling Singh: I needed a more martial tradition in game, and at least one who's devotees are encouraged to travel and try and make this miserable setting a better place. Gamers looking for a blunt breakdown of Sikhism can be told, simply, "they're like Jedi" by the referee. However, I would encourage a little exploration for immersive players and interested parties. This article, does a great job of introducing a group of extraordinary men and women at the same time crystallizing some key Sikh ideas.